Some of my projects
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Android game
A small project to learn Unity and the development and publishing workflow on Android.
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Real time volume Renderer
A simple volume renderer which loads and uses real time ray casting to render a dataset i raw 8-bit format.
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Real Time Tonemapper
A program which displays an hdr image mapped to a sphere and tonemaps the image in real time. It is using OpenGL and GLSL.
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2D Massive Scrolling
An extension of the 2d platform XNA game with a scrolling, zoom and lot of objects. The world is divided in rectangles for the purpose of collision and rendering.
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Platform
A small 2D platform game made in XNA Game Studio. It's mostly an experiment with classes and collisions of the different game objects.
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Segway Simulator
A project in the Modelling and simulation course.
The program simulates a segway as a inverted pendelum
and uses a control system to balance it.
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Pathfinding, chasing in java
Pathfinding using a *A-like algorithm in java. Helped a friend to develop a labyrinth game. The pathfinding for the computer controlled characters work, they chase the flower objects, but the rest is a work in progress. Walk around the labyrinth with the arrow keys.
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FoofPong
A bluetooth enabled game made in Mobile Processing. Work in progress
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